using UnityEngine;

public class BattleAttack_RudinnTrio_Bullet_Diamond : MonoBehaviour
{
	public float maxSpeed = 5f;

	public float acceleration = 2f;

	private float currentSpeed;

	private void OnEnable()
	{
		Object.Destroy(base.gameObject, 2f);
	}

	private void Update()
	{
		currentSpeed += acceleration * Time.deltaTime;
		currentSpeed = Mathf.Clamp(currentSpeed, 0f, maxSpeed);
		base.transform.Translate(Vector3.up * currentSpeed * Time.deltaTime);
	}
}
